


NOTE: MonkVG will not create a OpenGL context, it is the applications responsibility to create there own OpenGL context.Īlso, if your application does any other OpenGL rendering it should save off the GL state and then restore before calling any MonkVG methods. ContributorsĪlso Luke contributed a great article on how to integrate MonkVG + MonkSWF with Cocos2D: Simple Example To improve speed there have been MonkVG specific extensions. MonkVG was originally created for games, so speed has usually been prefered over quality or full OpenVG compliance.

For example iOS fullscreen AA glRenderbufferStorageMultisampleAPPLE method) (Though this can be supported outside OpenVG. Various blending modes (somewhat working already).Stroke font rendering (may work just untested).Gradient fills on strokes (works for fills).Most paints including: Solid color fill, linear and radial gradients.Robust contour tesselation supporting both fill rules.Most all path segment commands including: moves, lines, bezier curves, elliptical arcs.

Is it possible for this moment to simulate an AVD device with OpenGL ES3.Cmake -DCMAKE_OSX_ARCHITECTURES=arm64. I already tried answer from this post, about configuration /.android/advancedFeatures.iniĪnd it's don't work for me (only give me a chance to set GLES version SW2.0/HW2.0 on device creation, not in the emulation setting) I already trying to find information from the Unreal Engine side, and since I found that GLES3.1 and lower is deprecated, i understood that the only way to solve this- it s Android Studio Emulator and its options But in reason that it`s too old and slow and has small storage, I want to use Android Emulator on my PC to test my gameīut, if I understood correctly, AVD doesn't support it with standard methods, and it gives me only choose between GLES2.0/GLES3.1 On my own phone, the build of my game deploys (via USB Debug) and runs correctly. Early versions deprecated already starting from UE5.0 It is required to use only devices that support GLES 3.2+. I am going to start mobile game development with Unreal Engine 5.1
